It did indeed feature 22 players on the screen, but it also suffered from slow performance and a limited feature set as a result. When that didn’t pan out, the companies parted ways and EA released John Madden Football on its own in 1988. The game was in development for four years, largely because of legal trouble with Bethesda Softworks, a company that had made a similar football sim and was at one point under contract with EA to help develop the Madden game. Hawkins countered that a lower player count on the field would allow the game to run at a faster frame rate, but Madden made it clear there would be 22 players on the screen or there would be no game. Real playbooks and formations with maybe seven players on each side… They wanted to make the most realistic game possible. Madden had signed a contract to endorse a game for EA by this point, but there was still debate over what kind of game was going to be made. Hawkins and Ybarra laid out their game plan. Read more: How the Madden Football Franchise Was Almost Sacked by a Competitor But in order to truly achieve a realistic game, Hawkins wanted a football mind on his team. With the recent success of the Apple II and other mass-market hardware, there was finally a platform that could make that dream a reality. So it should be no surprise then that when the football giant sat down with Trip Hawkins and Joe Ybarra of Electronic Arts in 1984 to discuss what would become John Madden Football, the conversation took place on a train traveling from Denver to Oakland.ĮA founder Hawkins, an avid Strat-O-Matic football player, had long wanted to make a realistic football game for computers. It’s well established that John Madden has a fear of flying. The story of how Madden NFL became one of the best-selling video game franchises of all time starts, oddly enough, on an Amtrak train.
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